Thursday, January 7, 2010
Monday, December 21, 2009
open beta registration is coming!!!
Wednesday, December 9, 2009
Deadwood - Test Client Version
Test Client Version 0.2.18-19 Patch Changelog
Size(updating from 0.2.17 - 0.2.19) : 6.23 Mb
Version 0.2.19
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- Deadwood
* Note to testers: A lot of art and animations are him are still missing and the balance is not perfect, so feedback and bug catching will be important at this stage of testing. Enjoy your early version. :)
- Updated matchmaking for better client feedback about when games will and will not happen
- Doombringer can no longer be sold
- Updated French Stringtables
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off
- Fixed Keeper of the Forest's attack animation to not be so off
- Fixed a few tooltips (such as the error about evasion in mock)
-fix crash when selecting the courier of a terminated player that had items left on it
-fix item ownership exploits, rules are as follows:
* items/recipes are usable by the original purchaser, always
* "allowsharing" items are usable by team mates of the original purchaser
* "dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
* items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropondeath"
Version 0.2.18
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- Matchmaking significantly updated
- Tweaked Ophelia and Tempest's recommended items
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances
Engineer:
- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
- Better synchronized Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100
Forsaken Archer
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
Testing Match Making, Next Test Dec 09 4 PM PST
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Just a heads up, we'll be putting up a test patch later today to further test match making.
To those of you unfamiliar with the pre-beta test client, it's a special client that updates and installs separately from the regular beta client. When we have content that we know is going to require some more thorough testing, we put it through the test client to get the obvious bugs/issues out of the way (in addition to feedback on experimental balance changes). Some people like to ask "what's the point of the main beta test, then?" The second client really doesn't diminish the value or meaning of the primary beta test. Rather than put out a patch/update to the beta client that we know will have some glaring issues, we run it through this secondary process first. This actually helps the main beta test by not slowing it down with potentially game-breaking issues (our test patches on the pre-beta client receive minimal testing and often we'll patch multiple days in a row as we work on it, a process which would be quite troublesome if attempted on the main beta client).
To participate in the pre-beta test client games, you'll need to participate in our IRC channel. This is open to anyone who wants to join. Our IRC information is:
server: irc.s2games.com
ports: 6667
channel: #hon
Once you're in, you can use /nick
We'll be posting the link to the pre-beta test client in the topic of that channel, as well as information as to where to contribute feedback and discuss the patches.
Heroes of Newerth - Christmas Event
I just read the news on the Facebook, and there were 2 Christmas Event, about buying your friends, or maybe anyone else an Full Paid HoN Account for the Christmas gift, also you guys will get the digital gift card
I hope if anybody bought this gift, hope you guys can give me the screenshot of the gift card/festive card, I want to post it...So here's the full information(same as the Facebook)
You now have the ability to gift HoN for the holidays. Visit http://www.heroesofnewerth.com/gift to purchase an online gift card which the receiver will redeem for a full paid HoN account. Immediately after your purchase is completed, the digital gift card will be sent to you and you can either forward it to you friend or print the festive card to give to your friend later.
The Wishlist :
We've made it really easy for you to inform loved ones that you want HoN for the holidays. Visit http://www.heroesofnewerth.com/wishlist to send a generic email to anyone you choose.
Heroes of Newerth - Gift Account Redemption
