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Wednesday, December 9, 2009

Test Client Version 0.2.18-19 Patch Changelog

Size(updating from 0.2.17 - 0.2.19) : 6.23 Mb

Version 0.2.19
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- Deadwood
* Note to testers: A lot of art and animations are him are still missing and the balance is not perfect, so feedback and bug catching will be important at this stage of testing. Enjoy your early version. :)

- Updated matchmaking for better client feedback about when games will and will not happen
- Doombringer can no longer be sold
- Updated French Stringtables
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off
- Fixed Keeper of the Forest's attack animation to not be so off
- Fixed a few tooltips (such as the error about evasion in mock)

-fix crash when selecting the courier of a terminated player that had items left on it
-fix item ownership exploits, rules are as follows:
* items/recipes are usable by the original purchaser, always
* "allowsharing" items are usable by team mates of the original purchaser
* "dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
* items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropondeath"

Version 0.2.18
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- Matchmaking significantly updated
- Tweaked Ophelia and Tempest's recommended items
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances

Engineer:
- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
- Better synchronized Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100

Forsaken Archer
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position

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